In RPGs, you should focus on vibes and setting, here's why.
i just got here in your series of articles and i will reserve a time to properly read it because it's exact the premises that i think that makes me like a rpg! hope to apply this to my game design as well
Rules as consequences, insted of the core of game making. It sounds good.
VIBES
i just got here in your series of articles and i will reserve a time to properly read it because it's exact the premises that i think that makes me like a rpg! hope to apply this to my game design as well
Rules as consequences, insted of the core of game making. It sounds good.
VIBES