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may's avatar

i just got here in your series of articles and i will reserve a time to properly read it because it's exact the premises that i think that makes me like a rpg! hope to apply this to my game design as well

Days of Fiction Past's avatar

A great example of vibes trumping rules comes from Dragon Quest. In terms of gameplay, it lacked many of the details and systems of the games that came before it, but its graphics, music, and presentation raised the bar for RPG video games.

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