Agreed - the best games integrate setting and mechanics so they are mutually supporting. Many games have Kewl Powerz that you need some kind of limited pool to fuel - mana, arete, power,
etc. In V:TM, that pool is Blood. And all of a sudden, your characters have a reason to want to feed; the player wants to be able to do cool things, and to do that, the character has to get blood. By renaming a basic game mechanic, you have tied the setting and system together, each reinforcing the other. BRP, GURPS, vanilla d20 - they are all perfectly functional systems that do what they need to do. But give me a Delta Green or Trail of Cthulhu any day of the week, because they have the full package.
Agreed - the best games integrate setting and mechanics so they are mutually supporting. Many games have Kewl Powerz that you need some kind of limited pool to fuel - mana, arete, power,
etc. In V:TM, that pool is Blood. And all of a sudden, your characters have a reason to want to feed; the player wants to be able to do cool things, and to do that, the character has to get blood. By renaming a basic game mechanic, you have tied the setting and system together, each reinforcing the other. BRP, GURPS, vanilla d20 - they are all perfectly functional systems that do what they need to do. But give me a Delta Green or Trail of Cthulhu any day of the week, because they have the full package.