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Ethan Sabatella's avatar

One pitfall I can think of is what I'd call "Writing for a System." While a system ultimately can inform a campaign world, it shouldn't be restricted or beholden to a specific system. I ran into this when I was developing a world I'd initially started for a 5e game and tried coming up with an explanation for almost everything that system had to offer and how it'd function in my world. Then realized I disliked 5e and would have rather played something else, so I needed to course correct and develop something that could be translated into a playable, preexisting system, but wasn't obeying what had already been developed for another game for a different context.

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Patrick Buechner's avatar

Great post. I agree with talking about your setting online. The feedback I've gotten has always been usefull to me. Often the idea of "being bold" and not overthinking it comes through.

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